Actually there are four meters onscreen – health, at the top (fights last only one round, thankfully), and ‘power’, ‘guard’ and ’super’ at the bottom. There are a couple of other options available mid-fight, which rely on the super meter at the bottom of the screen. I beat this game with three of the characters while watching TV, just glancing round infrequently to make sure I was pointing in the right direction. It’s pretty amusing, in a sad sort of way – combat involves holding a direction and pressing a button, there are no “QCF” or “button-tap” moves – just (direction)+(button), all of which have very similar results. The only difference comes in the “special moves” – and I use that term incredibly loosely, where different directions and different buttons produce combo sequences of differing length and appearance. The player has a block button, a ‘free move’ (sort of) button and two attack buttons, which hilariously appear to do the exact same thing. Surely they could have put some effort in – what we have here is something that would have been inexcusable ten years ago. I realise that it’s following the traditional path of H-games, basically putting long, tedious repetitive sequences in between the ‘good stuff’ – making you play, teasing you, leading you on, but I really have a hard time putting into words how lame it is. Predictably, the fighting element is terrible.
There are a couple of other CG scenes, the traditional exploding airship, the introduction of the (male) boss, all of decent quality.īattle Raper is really about 20% fighting game, 20% h0t cart00n sex0r and 60% Japanese text on a blank screen … hell I signed on here for fighting and porn, and there’s just not enough of either. The CG sequences are pretty nifty too – each character has their own introductory CG, running at 40 seconds or so each, where they do something, or go somewhere or just pose looking cool while the camera makes fifty fly-bys of their crotch. I will mention that the CG images do actually make the women look Japanese, though their real-time polygonal counterparts don’t. The presentation is glossy, colourful and professional-looking, there are some tasty works of hi-resolution CG art, and lots of CG face portraits filling the various option screens alongside bold lines of colour and trendily posed text. At the very start all of these are unavailable, and it’s only by (ugh) playing the game are they unlocked. ‘Extra mode’ is where you go to view all the hentai goodies – each character has three CG H-images, a ‘real-time H’ feature (I’ll explain later) and a CG movie. The play modes to chose from are: Story mode, Load story, Vs Com, Vs 2P and Extra mode – pretty self-explanatory really, even more so when you know that it is possible to save at any time during the tonnes of dialogue that comes with the story mode. Once you’re inside there’s zero scope for customisation no difficulty, time or damage alterations whatsoever.
After an interminable load time (which you also get between every fight) you come to the main menu. The title screen with the circular dragon of flame on it, announcing BATTLE RAPER in all caps while the sound of a heartbeat plays over and over, like it’s something to be proud of or something.
#BATTLE RAPER 2 GAME VIDEOS PORN PC#
Having done so, all moral dilemma and fear of being corrupted into an evil rapist quickly evaporated – this game doesn’t encourage, or glamorise rape – it’s silly, cheesy and lame, totally disjointed from ‘our world’ – all the women look like shop window dummies, and even the more ‘disturbing’ aspects are rendered harmless by their clumsy implementation (button mashing!) and primitive appearance.īattle Raper the PC game requires a stupendous 1.2GB of hard disk space (the game itself comes on two CDs) and starting up reveals a baffling Japanese language setup screen where video mode and controls can be set up – and it doesn’t take too long to work out what’s what and plunge into the game. The more I read about the game the worse this feeling got, but then I finally played it. Last of all there’s the gnawing, uncomfortable feeling generated by the prospect of something like a videogame “rape simulator.” Just imagine the newspaper headlines if they found out. On one hand there’s the traditional ‘gosh, the wacky Japanese’ – then there’s the feeling of joy which accompanies the promise of a fighting game with more than just cheeky fanservice. When I first heard of the game, a few months back it was with mixed reactions. Fortunately there’s none of that here, though there’s not much else to stir the blood/pants either. H-games are usually adventure game things, with far too much clicking, pointless chatter and choosing whether to ’study’ or ‘relax’ on Saturday. Combination hentai and fighting games are pretty rare.